Tammy Moore's profile

E-Learning Illustration Group

I build custom and original interactive lesson content at the K-12 and college level. I understand that professional instructional developers are not YouTube video curators and that Creative Commons is not where an instructional designer goes to find their visuals. Yet, this behavior is rampant out there. I look for clients and employers that understand this and seek the real professionals. They understand the value of actual content creators. 
Digital Caliper Interactive: This digital caliper interactive is part of a lesson that prepares technical college students to use the tools that will be in the hands-on lab environment. I created the graphics and built out the interactivity including custom scripting.
Acids and Bases video - turn on the sound. 
Stoichiometry - It is one of the most challenging and important concepts in general chemistry. There are many steps and you can start and end with many different possible variables and units. To make it easier for students to learn, I developed a workspace for students to use while they are mastering this skill. from the very begining
'EXPERIMENDEL' PROJECT
Marine Biology
The bladder with higher resolution for zoom labeling on the lower right quadrant for the detrusor muscles and mucosa.
The economics course is a little unusual in that is also has a lot of historical content showing how the economic foundations of governments and people have changed over time. The above image shows our manikin-style characters we used for this project to mock up the storyboard. Those figures are built of individual body components that can be easily posed by our instructional designers that are not graphical designers. Then our graphical designers can use that base to flesh out period clothes. It saved a lot of time for our instructional designers who then did not have to scour stock sites and the net for conveying what they had in mind. In the final artwork, we decided to keep the details low on the figures in this course due to an unusually intense schedule that year.
Problem being solved: The animation, built in Animate CC, was in a Captivate lesson that ran about 12 minutes. The Animate lesson play bar didn't give as much control over the animation as we needed, so I coded up a range slider in Javascript so students could have fine control over the animation playback for close examination of what was happening. The addition of the spinning wheel for the thumb added a bit more fun.
I am moving into 3D using Blender with a current focus learning to rig and animate mechanical objects for my position as an Instructional Designer 2 with Texas State Technical College. Our new tier 3 performance-based model course updates will be heavily focused on hands-on AR and VR. It is a big learning curve, but so much fun. 

In this little project I am working on rigging and animating. I have the path for the inverse kinematics for the legs visible, but this little rig also has controllers for the direction the leg animation will go and a controller for path the entire character will move. I am still in the follow tutorials phase of learning, but working hard to understand the individual pieces and the decisions of how the pieces are chosen in the project path to get a solid grounding to build and animate to meet our project goals. Stay tuned for more 3D animation rigs to be added here until I have enough original ones to get their own section in my portfolio and then mastery in Unity lead to fully interactive 3D AR and VR builds.
E-Learning Illustration Group
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E-Learning Illustration Group

I can do all the aspects of interactive lesson design from objectives and learning theory, illustrations and animations, to the rapid e-learning Read More

Published: